Yes it was a short game. Yes the story wasn’t all that great or important. Yes the cutscenes were cel-shaded. Yes the combat system was a pain in the ass. But I still loved everything about this game.
This game was so undeniably beautiful on a level I’ve not seen since; it could turn a boring hallway into a veritable work of art. I’m hard-pressed to think of another game that uses color so boldly or effectively. The controls were tight, the missions were memorable and felt justified in the context of the story and above all it was different. Save for Sins of a Solar Empire, I can’t think of another game I’ve enjoyed recently that wasn’t a sequel or part of an already successful franchise. So while it may not have been a commercial success, it was still an endeavor worth taking and we need more of these kind of games.